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RuneScape 3 · League II · Free-to-play

Equilibrium League

10 August 2026 – 21 September 2026. 42 days.

Launches

Access
Free-to-play, a first for Leagues
Start regions
Misthalin, Havenhythe
Ends
21 September 2026

Databases and guides

What we know so far

Equilibrium is the second RuneScape 3 League, following 2025's Catalyst League. The theme pits Order (Saradomin) against Chaos (Zamorak), with Balance (Guthix) in between.

  • Region locking: Misthalin and Havenhythe from login, Karamja next for everyone, then three you choose from the eight left. Most of the map stays closed.
  • Combat blessings: a second progression track, unlocked by completing blessing tasks and split across Order, Balance and Chaos. They do not lock your combat style.
  • A head start on quests:tutorials begin already completed, and every region you unlock brings its own set of auto-completed quests, so requirement chains do not gate a region's content.
  • Everyone is an Ironman: as in every League, league characters play under non-hardcore Ironman rules on a reset account, so there is no trading with other players and no Grand Exchange.
  • Free-to-play, up to a point: dedicated free worlds, but a free account stops at 4 regions, tier 3 relics and tier 2 blessings.
  • Tasks and points: complete tasks to earn League points, unlock relics at point thresholds, and buy cosmetic rewards for your main account.

The League is running. Jagex's reveals ran daily from 23 July to launch, and this page and the databases now track what the wiki documents from live play.

Regions

How the six unlock

11 in the game

Start

Yours from the first login.

  • Misthalin
  • Havenhythe

First unlock

The same for everyone, at 50 tasks completed.

  • Karamja

Pick three

Three of these eight, at 150, 275 and 400 tasks.

  • Anachronia
  • Asgarnia
  • Desert
  • Fremennik
  • Kandarin
  • Morytania
  • Tirannwn
  • Wilderness

What each unlock costs

Tasks, not points
50 tasks
Karamja is the same region for everyone.
150 tasks
First pick is one of the remaining eight.
275 tasks
Second pick is one of the remaining seven.
400 tasks
Third pick is one of the remaining six.

That leaves five regions you will not see at all in any single run, plus a confirmed pool of disabled content: material no combination of regions can reach this League. Unlocks count tasks completed rather than league points, so an easy task carries you toward a region exactly as far as a master one.

Rules that come with region locking

Confirmed
  • Clue scrolls and assignments respect your regions. Clue steps, tetracompasses, Slayer assignments and Reaper tasks only send you where you can already go.
  • Area tasks needing another region complete on unlock. An area task that reaches outside its own taskset's area completes itself the moment you unlock the region it needed.
  • Masterwork Essence at any anvil. Breaking items down does not need the Dragon Forge, so it does not need Kandarin either.
  • Five lodestones start active, and more arrive with regions. Draynor Village, Edgeville, Lumbridge, Varrock and Wendlewick, the Havenhythe lodestone, are active from the start. Unlocking a region activates some of its lodestones for you, but the rest still have to be activated by hand.
  • Locked regions are walled off, not just unrewarding. Gateways and impassable walls block the way in, and teleports that would drop you inside a region you have not unlocked are disabled. The charter ship interface simply does not list a locked destination.
  • The League interface teleports you into any unlocked region. The Leagues II parent interface carries a quick teleport to every region you own, so a region you have unlocked is reachable without a lodestone and without spending quick charges.
  • Daemonheim sits behind the Wilderness. Train the skill in the Zamorakian Undercity, the other Elite Dungeons and Sinkholes, and the tool belt starts stocked with some Dungeoneering items. Bryll Thoksdottir has moved outside the Wilderness Wall near Fort Forinthry, so tokens can still be spent.
  • The Wilderness carries every Runecrafting altar with it. The Abyss portals drop you straight into the altar rather than at its ruin, so unlocking the Wilderness reaches all of them, including the ones sitting in regions you never picked.
  • Anachronia includes the Dinosaur Farm. The Player Owned Farm tutorial is completed for every account, so picking Anachronia buys the farm itself rather than the head start on it. Since the 1 September patch the base camp tutorial completes itself when you unlock the region, so the camp is open the moment you arrive.

Which regions players pick

Player consensus
  • Fremennik is the one most players skip. It is the smallest of the eight, carries the fewest points and has the least high-level content. Its Dagannoth Kings rings are superseded by the upgraded versions the Rex Matriarchs drop, and the dragon hatchet and pickaxe come from other sources such as void shards.
  • Desert and Anachronia are the experienced picks. Reported as where the preference sits, with no reason attached, so read it as consensus rather than as a ranking you can check against the task lists.
  • A free account should read that list differently. Desert becomes the weakest pick, because everything south of the Shantay Pass is members. Wilderness gains: it is the only route to Dungeoneering beyond a few lamps, since Daemonheim sits behind it and the alternatives (the Zamorakian Undercity, the other Elite Dungeons, Sinkholes) are members content, and Gravite weaponry is locked behind it too.

Recorded on the wiki on 12 August, two days into the League. This is what players report rather than anything Jagex has stated, and it can move as the meta settles.

Where a free account stops

Dedicated F2P worlds
13 of 68 worlds
Thirteen of the league worlds are free-to-play, spread across the US, the UK, Germany and Australia. This is the one line here that is not a cap: it is where a free account plays, not what it is stopped from reaching.
4 regions
The 150-task milestone is the last one a free account reaches, so Misthalin, Havenhythe and Karamja plus a single pick. Members carry on to 6.
Tier 3 relics
Only the first 3 of 7 relic tiers can be activated, which caps the XP multiplier short of its 16x ceiling. Within those tiers, some effects are unavailable on free worlds as well.
Tier 2 blessings
The blessing track stops below God Tier 1, so the two-pick rule that decides a God tier never resolves on a free account.

The three caps come from a single wiki line published on 11 August, the day after launch. The relic tier has since been confirmed a second time, on the relics page itself; the region and blessing caps still rest on that one line. The world count is a separate source, the wiki's world list of 19 August, and a moving one: Jagex opens and retires league worlds while a league runs.

Other rule changes

Changes to the base game

Confirmed
  • No damage cap, no life points cap. The 30,000 damage cap is lifted for this League.
  • Shops have simplified infinite stock. The slot refills immediately, so an item stocked in twos is bought two at a time.
  • Quest and Distractions and Diversions XP is multiplied. Some niche sources are excluded, but most XP gains take the League modifiers.
  • Every boss spawns faster. Jagex notes there are fights where fastest is not what you want.
  • Upgrade drops are added to boss tables. Rex Matriarchs drop whole Fremennik rings instead of hearts, the Dragonkin Laboratory sends Tectonic energy alongside Draconic, and the Temple of Aminishi adds Sirenic scales to Ancient.
  • Pets stay unlocked between Leagues. A pet unlocked in the Catalyst League survives the reset into this one. They never transfer to your main account.
  • The weekly Reaper points cap is gone. You can still only hold 16,000 at a time, so overflow is wasted.
  • Artefacts reach the collectors from one box. A collector delivery box on the Archaeology guild campus, next to Velucia, takes artefact hand-ins for the unique collectors.
  • Dungeoneering tokens cannot be spent on XP. The token multiplier rises to 3x and 5x on the tier 3 and tier 5 relic passives, but buying Dungeoneering XP with them is switched off.
  • May's Quest Caravan is trimmed. No free dice rolls, and neither the Armour of Trials nor Vanquish is available.
  • Anything needing a shard world is unavailable. League worlds do not run shard worlds, so the activities and areas built on them are closed: Big Chinchompa, the Burthorpe Games Room, Cabbage Facepunch Bonanza, Clan Citadels, Deathmatch and Flash Powder Factory. Heist is not among them and its tasks are in the list.
  • God Tier 1 unlocks boss rotation choice. You select the rotation for Araxxi, The Barrows: Rise of the Six and Vorago.
  • Three items cannot be built at all. No combination of three regions gathers the ingredients for the Masterwork magic staff, the Pickaxe of life and death or the Hatchet of bloom and blight, and no relic choice changes that.

Combat blessings

All blessings

Blessings are Equilibrium's second progression track, split across Order, Balance and Chaos. They unlock by completing blessing tasks, which are counted apart from league points. Tier 1 opens at one blessing task and the last at 26. One pick per tier, no combat style lock, and four resets. All 24 blessings are public, with full effects on the blessings page.

Trophies

Points earned across the League

Cumulative
Bronze
2,000 points
Iron
4,000 points
Steel
10,000 points
Mithril
17,000 points
Adamant
25,000 points
Rune
35,000 points
Dragon
48,000 points

Every trophy up to the highest one you reach is awarded, so passing 48,000 points hands you all seven.

Reward shop

Bought with league points

Kept after the League
'The Balanced' title
500 points
Equilibrium Relic Hunter (Tier 1)
1,000 points
Furniture plans: Guthixian torch
1,500 points
Equilibrium Relic Hunter (Tier 2)
1,500 points
Bria, the pet
2,000 points
Furniture plans: Guthixian house portal
3,000 points
Guthix greatsword override
3,000 points
Equilibrium Relic Hunter (Tier 3)
3,500 points
Equilibrium teleport
4,000 points
Equilibrium aura
6,500 points
Omni guard ornament kit
7,500 points
Soulbound lantern ornament kit
7,500 points
Furniture plans: Guthixian grandmaster portal nexus
8,500 points

Buying all 13 costs 50,000 points, more than the 48,000 the Dragon trophy asks for, so the shop is a set of choices rather than a checklist. Everything here lands on your main account and stays there once the League ends.

Quests completed for you

Several quests, tutorials and achievements are finished for you from the first login, and you keep their permanent rewards. What you do not get is the experience they would have paid.

Quests work differently. Each region carries its own set of auto-completions, so which quests you start with depends on which regions you take. The World Wakes, for one, only completes itself if you pick Kandarin.

All eleven regions now have a published list. The three every account gets (Misthalin and Havenhythe from the first login, Karamja as the first unlock at 50 tasks) carry 56 quests between them, before you make a single region choice. Across all eleven it is 169. The three regions you pick after Karamja are worth anywhere from five quests (Wilderness) to 26 (Kandarin), so the head start is part of the choice.

Fine print: limits and extra head starts
  • There's No Place Like Home: furniture storage and a furniture workbench are added to the Lumbridge smithing building near the marketplace bank chest, and any house portal takes you home (Brimhaven in Karamja for most players).
  • Kili's Knowledge and Student Becomes the Master: complete, and Necromancy stays fully accessible, though you still have to find the materials to upgrade its gear.
  • Granny Knows Best: the Player Owned Farm tutorial is done and you start with 500 beans, whether or not you take Anachronia.
  • Bane Tuner: Tune Bane is available on the Lunar spellbook from the start.
  • Contract Claws: starts complete, so Binding contracts are easier to unlock.
  • Area Tasks and Post-Quest achievements that would need more than one unlockable region begin completed, twelve of the first and nine of the second, and each region you unlock completes more of both.

Frequently asked questions

When does the Equilibrium League start?
The Equilibrium League starts at 1pm BST (12:00 UTC) on Monday, 10 August 2026 and finishes on Monday, 21 September 2026, a 42 day run. The countdown on this page shows that moment in your own timezone. League accounts are not accessible once it ends.
Is the Equilibrium League free-to-play?
Yes, on dedicated free-to-play worlds, a first for RuneScape Leagues in either game and the headline difference from the members-only Catalyst League. Free play is capped rather than complete: a free account unlocks 4 regions where a member reaches 6, activates relics up to tier 3 of 7, and takes blessings up to tier 2, with some effects inside those relic tiers unavailable on free worlds too. The wiki published the three limits on 11 August, the day after launch, and has since confirmed the relic tier a second time.
What is the theme of the Equilibrium League?
Equilibrium is themed around Order, Balance and Chaos: the domains of Saradomin, Guthix and Zamorak. Players choose a side between Order and Chaos, or hold the balance, with 'combat blessing' mechanics and enhanced relics.
Which regions do you start with?
Players start with Misthalin and Havenhythe unlocked. Karamja is the first unlock for everyone, and after that you choose three more from Anachronia, Asgarnia, Desert, Fremennik, Kandarin, Morytania, Tirannwn and Wilderness. That is six regions in total out of eleven, so region choice is a real commitment. Unlocks are counted in tasks completed rather than skill levels or league points: Karamja at 50 tasks, then one pick each at 150, 275 and 400 tasks. A free-to-play account stops at 4 regions, so the 150-task milestone is its last one and its single free pick.
How do combat blessings work?
Blessings are combat buffs unlocked by completing blessing tasks, which are counted separately from league points. Each region carries five blessing tasks, 55 in all, so tier 1 opens after just one of them and the second God tier after 26. The task list marks every one and can filter to them. Each tier offers one Order, one Balance and one Chaos blessing, and unlike Catalyst's combat relics none of them lock you into a single combat style. God tier blessings arrive at tier 4 and tier 8, and which one you get is decided by the picks below it: two or more from one path gives you that path's God tier, while one of each gives you the Balance one. Three resets are earned along the way, at tier 1 and at each of the two God tiers, and a fourth was granted to every league account by the 12 August hotfix that fixed a tier 2 relic unlock handing out a tier 2 blessing, so there are four in total. All 24 blessings are public, with full effects on the blessings page.
What are the biggest rule changes in Equilibrium?
The 30,000 damage cap is lifted for the League and the life points cap is removed with it, and with the right blessings stacked players report single hits above 500,000. Shops carry simplified infinite stock that refills as you buy. Quest and Distractions and Diversions XP is multiplied like everything else. Every boss spawns faster. Several bosses drop upgrade items directly: Rex Matriarchs give whole Fremennik rings instead of hearts, the Dragonkin Laboratory adds Tectonic energy, and the Temple of Aminishi adds Sirenic scales. Pets stay unlocked between Leagues but never move to your main account. The weekly Reaper points cap is removed, though the 16,000 holding limit stays.
Which quests are completed for you?
Several are, and you keep their permanent rewards but not the experience. There's No Place Like Home, Granny Knows Best (which leaves you 500 beans), Kili's Knowledge and Student Becomes the Master are all done from the start. Beyond that, quests are region-gated rather than granted at login: each region unlocks its own set of auto-completions, so you only get a quest if you own the region it belongs to. The World Wakes, for instance, completes when you pick Kandarin. All eleven regions now have a published list, 169 quests in total (Misthalin 42, Havenhythe 3, Karamja 11, Anachronia 6, Asgarnia 9, Desert 15, Fremennik 19, Kandarin 26, Morytania 21, Tirannwn 12, Wilderness 5), and the wiki lists each one against the reward it unlocks. The three regions every account gets carry 56 of them between them, before any region choice is made. Contract Claws starts complete, Tune Bane is available from the first login, and the Area Tasks and Post-Quest achievements that would need more than one unlockable region begin completed, with more of both completing as you unlock regions.
How do relics and league points work?
Completing tasks earns league points, and relics unlock at rising point thresholds. Equilibrium's relic tree is fully public: 7 tiers, running from 10 points to 20,000 points. Each tier is a permanent pick from the relics on offer there, plus passive effects that apply no matter which one you choose. The XP multiplier climbs 5x, 8x, 12x, 16x across those tiers. In Catalyst, tasks awarded 10 to 400 points across five tiers, and seven relic tiers unlocked between 10 and 22,000 points with XP multipliers scaling from 4x to 16x.
What trophies can you earn in the Equilibrium League?
Seven trophies are awarded based on league points earned during the League: Bronze at 2,000, Iron at 4,000, Steel at 10,000, Mithril at 17,000, Adamant at 25,000, Rune at 35,000, Dragon at 48,000. They are cumulative rather than exclusive: reaching the Dragon threshold also awards every trophy below it.
What can you buy in the reward shop?
13 rewards, all cosmetic or convenience and all bought with league points: 'The Balanced' title at 500, Equilibrium Relic Hunter (Tier 1) at 1,000, Furniture plans: Guthixian torch at 1,500, Equilibrium Relic Hunter (Tier 2) at 1,500, Bria, the pet at 2,000, Furniture plans: Guthixian house portal at 3,000, Guthix greatsword override at 3,000, Equilibrium Relic Hunter (Tier 3) at 3,500, Equilibrium teleport at 4,000, Equilibrium aura at 6,500, Omni guard ornament kit at 7,500, Soulbound lantern ornament kit at 7,500, Furniture plans: Guthixian grandmaster portal nexus at 8,500. They stay on your main account after the League ends. Buying every one costs 50,000 points, more than the 48,000 that earns the Dragon trophy, so most players pick rather than clear the shelf.
Can you trade in the Equilibrium League?
No. As in every League, all league characters are Ironmen, non-hardcore ones, so a death costs you nothing permanent but you cannot trade with other players or use the Grand Exchange. Everything you use has to be gathered, made or dropped for you, which is why task order and region choice matter so much.
Do I need a new character to play?
League play happens on a separate seasonal character, so your main account's progress is untouched. You reach it from your normal account: log in as usual, open the World tab and pick one of the designated league worlds. Your first login there puts you in Lumbridge, where the Sage explains the mode and hands you your first relic choice. Cosmetic rewards are earned back to your main account through the reward shop.

How did the first RS3 League work?